Corona Renderer for Cinema4D



CORONA Renderer for Cinema4D


Corona Renderer delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Maxon Cinema4D.



  • Render Engine
    • Biased and Unbiased solution
    • Path Tracing: unbiased solution
    • UHD cache: faster biased cached solution for interiors
    • Denoising
    • Fast Caustics Solver
    • Adaptive Image Sampling
    • High Quality Image filtering , gives a more natural and “less CGI” look to noise, making it less noticeable to the eye
    • Progressive rendering
    • Max Sample Intensity (MSI): automatically removes fireflies –
      accuracy/render speed tradeoff
    • Bidir/VCM: experimental unbiased engine with faster/more precise caustics
    • Proudly CPU based
  • Interactive LightMix
    • Adjust color and intensity of lights, during and after rendering
    • Supports multiple suns and multiple environments for different times of day from one render
    • Controlled from the VFB
    • Results can be pushed to the scene
    • Can be used for anything from subtle adjustments, to turning day into night, without re–rendering
    • Each light select pass can be denoised independently (this can be enabled during automatic setup)
    • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post–processing software
  • Corona Virtual Frame Buffer
    • An optional, feature–rich replacement of the Cinema 4D Picture Viewer
    • Integrated Interactive LightMix, allows changing color and intensity of lights without re–rendering
    • Integrated post–production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
    • Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, green–magenta tint, etc.
    • Pick objects directly in the VFB
    • Set DOF focus point directly in the VFB (for Corona Cameras)
    • VFB History and Comparison , with the ability to toggle between using the current post–processing, or the post–processing used at the time of saving the image to history
    • Statistics: render time, remaining time, performance, polycount, tooltip explanations…
    • Displaying/saving render elements
    • Pixel color probe on right mouse button
    • Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, …
    • Optional stamp with scene info at the bottom of rendered image
    • Customizable information in the title bar
    • Interactive and Multiple Render Regions
    • Fuzzy render regions
    • Zoom buttons for use when accessing a machine remotely
  • Corona Node Material Editor
    • Global/World view of shaders and materials and how they are connected
    • Use views to organize materials and shaders by type, category, etc.
    • Handles all Corona and most Cinema 4D shaders and materials ; also works with Substance shaders
    • Connect one shader to any number of channels, or materials
    • Works with native Cinema 4D Layer shader
    • Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
    • Select by selection box
    • CTRL + Drag to copy selected nodes
    • Option to turn Corona Shared Shaders into regular shaders on saving the scene
    • Indepedent of Cinema 4D version – works in all versions of Cinema 4D supported by Corona Renderer (R14-R21)
  • Materials
    • Corona Material
    Corona Select Material
    • Corona Skin Material
    • Corona Hair Material
    • Corona Layered Material
    • Corona Portal Material
    • Corona Light Material
    Corona Ray Switcher Material
    • Corona Shadow Catcher Material
    • Corona Volume Material
    • Cinema 4D Materials
  • Multi–Pass
    • Arbitrary number of passes
    • Optional anti–aliasing of passes
    • Optional Denoising of passes (where relevant)
    • Beauty pass, with independent Denoise amount
    • Alpha pass
    • Beauty composition passes
    • Geometry passes
    • Masking passes
    • Shading passes
    • Informational passes
    • Arbitrary texmap elements
  • Distributed rendering
    • Support for Cinema 4D Team Render of both animations and single frame
    • Pass, Time and Noise Level limits can be used
  • many others (full list)

Price structure:


One floating workstation license (works also as a render node)

  • +3 Floating Renderer Nodes
  • +5 Floating Renderer Nodes
  • +10 Floating Renderer Nodes

For details, please contact us.