CORONA Renderer for 3DS Max



CORONA Renderer for 3DS Max


Corona Renderer delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Autodesk 3ds Max.



  • Render Engine
    • Biased and Unbiased solution
    • Path Tracing: unbiased solution
    • UHD cache: faster biased cached solution for interiors
    • Denoising
    • Fast Caustics Solver
    • Adaptive Image Sampling
    • High Quality Image filtering , gives a more natural and "less CGI" look to noise, making it less noticeable to the eye
    • Progressive rendering
    • Max Sample Intensity (MSI): automatically removes fireflies -
      accuracy/render speed tradeoff
    • Proudly CPU based
  • Interactive LightMix
    • Adjust color and intensity of lights, during and after rendering
    • Single-click set up (by instances, groups or individual lights, with memory requirements reported)
    • Supports multiple suns and multiple environments for different times of day from one render
    • Manual set up if required
    • Controlled from the VFB
    • Results can be pushed to the scene
    • Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
    • Each light select pass can be denoised independently (this can be enabled during automatic setup)
    • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
    • Lights can be selected in the scene from the LightMix tab
  • Corona Virtual Frame Buffer
    • An optional, feature-rich replacement of the 3ds Max native VFB
    • Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
    • Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
    • Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, green-magenta tint, etc.
    • Save and load post-processing configurations, and exchange those to and from the Corona Image Editor and Corona Cameras
    • Save and load LightMix configurations, and exchange those to and from the Corona Image Editor
    • Pick objects directly in the VFB
    • Set DOF focus point directly in the VFB (for Corona Cameras)
    • VFB History and Comparison , with the ability to toggle between using the current post-processing, or the post-processing used at the time of saving the image to history
    • Statistics: render time, remaining time, performance, polycount, tooltip explanations.
    • Displaying/saving render elements
    • Pixel color probe on right mouse button
    • Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, .
    • Optional stamp with scene info at the bottom of rendered image
    • Customizable information in the title bar
    • Interactive and Multiple Render Regions
    • Render Regions scale with the VFB, are saved with the 3ds Max scene file, and can be globally enabled or disabled
    • Fuzzy render regions
    • Zoom buttons for use when accessing a machine remotely
  • Post-processing effects
    • Controlled from render settings, Corona Camera, or VFB
    • All settings are adjustable during/after rendering
    • Image updated in real time
    • Bloom & Glare
  • Camera Effects
    • High quality (raytraced) depth of field and motion blur effects
    • Photographic controls (optional): shutter speed + ISO + f-stop
    • Fisheye lens effects
    • Bokeh shape
    • Multi-segment (curved) motion blur
    • 3ds Max 2016 Physical Camera support
    • Virtual Reality Camera
  • CoronaCameraMod
    • Legacy Camera object modifier for backwards compatibility
    • Allows setting Corona exposure/DOF/motion blur/bloom & glare/color mapping on any camera
  • Lights
    • CoronaSun
    • CoronaLight
    Corona Light Material
    • 3ds Max native lights
  • Materials
    • CoronaMtl
    • CoronaHairMtl
    • CoronaLayeredMtl
    • CoronaSelectMtl
    • CoronaPortalMtl
    • CoronaLightMtl
    • CoronaShadowCatcherMtl
    • CoronaVolumeMtl
    • 3ds Max materials
    • Support for 3ds Max physical material
  • Material library
    • Over 450 ready-to-use high quality materials
    • Drag-and-drop from the Library to the viewport, Slate material editor and Compact material editor
    • Real World Scale or Triplanar mapping used where possible, to reduce tiling and give expected scaling
    • Materials organized by category
    • Set favorites, with Display Favorites Only option
    • Sort by name, favorites, or most used
    • Select all objects in the scene that use a particular material
    • Resizable material previews
    • Open standalone large preview windows for materials
  • Miscelanous
    • 2.5D Displacement
    • V-Ray compatibility
    • Hair and Fur support
    • Phoenix FD support
    • FumeFX support
    • Corona Displacement Modifier
    • Advanced "Render Selected"
    • Improved Color Picker
  • many other (full list)

Price structure:


One floating workstation license (works also as a render node)

  • +3 Floating Renderer Nodes
  • +5 Floating Renderer Nodes
  • +10 Floating Renderer Nodes

For details, please contact us.